The original paper is in English. Non-English content has been machine-translated and may contain typographical errors or mistranslations. ex. Some numerals are expressed as "XNUMX".
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The original paper is in English. Non-English content has been machine-translated and may contain typographical errors or mistranslations. Copyrights notice
Cette étude se concentre sur la création d’histoires arithmétiques comme sous-tâche de pose de problèmes et propose un jeu nommé « Tri-prop scrabble » comme environnement d’apprentissage basé sur une méthode de fusion d’apprentissage et de jeu. La capacité à poser des problèmes a une relation positive avec la réussite en mathématiques et la compréhension de la structure mathématique des problèmes. Dans le jeu proposé, les apprenants doivent expérimenter la création et la concaténation de diverses histoires arithmétiques en intégrant des phrases simples. Le résultat d'une étude de faisabilité préliminaire montre que les participants ont été capables de poser et d'enchaîner une variété de types d'histoires arithmétiques et d'accepter que ce jeu soit utile pour l'apprentissage des problèmes de mots arithmétiques.
Kohei YAMAGUCHI
Hiroshima University
Yusuke HAYASHI
Hiroshima University
Tsukasa HIRASHIMA
Hiroshima University
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Kohei YAMAGUCHI, Yusuke HAYASHI, Tsukasa HIRASHIMA, "Design and Development of a Card Game for Learning on the Structure of Arithmetic Story by Concatenated Sentence Integration" in IEICE TRANSACTIONS on Information,
vol. E106-D, no. 2, pp. 131-136, February 2023, doi: 10.1587/transinf.2022ETL0001.
Abstract: This study focuses on creating arithmetical stories as a sub-task of problem posing and proposes a game named “Tri-prop scrabble” as a learning environment based on a fusion method of learning and game. The problem-posing ability has a positive relationship with mathematics achievement and understanding the mathematical structure of problems. In the proposed game, learners are expected to experience creating and concatenating various arithmetical stories by integrating simple sentences. The result of a preliminary feasibility study shows that the participants were able to pose and concatenate a variety of types of arithmetic stories and accept this game is helpful for learning arithmetic word problems.
URL: https://global.ieice.org/en_transactions/information/10.1587/transinf.2022ETL0001/_p
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@ARTICLE{e106-d_2_131,
author={Kohei YAMAGUCHI, Yusuke HAYASHI, Tsukasa HIRASHIMA, },
journal={IEICE TRANSACTIONS on Information},
title={Design and Development of a Card Game for Learning on the Structure of Arithmetic Story by Concatenated Sentence Integration},
year={2023},
volume={E106-D},
number={2},
pages={131-136},
abstract={This study focuses on creating arithmetical stories as a sub-task of problem posing and proposes a game named “Tri-prop scrabble” as a learning environment based on a fusion method of learning and game. The problem-posing ability has a positive relationship with mathematics achievement and understanding the mathematical structure of problems. In the proposed game, learners are expected to experience creating and concatenating various arithmetical stories by integrating simple sentences. The result of a preliminary feasibility study shows that the participants were able to pose and concatenate a variety of types of arithmetic stories and accept this game is helpful for learning arithmetic word problems.},
keywords={},
doi={10.1587/transinf.2022ETL0001},
ISSN={1745-1361},
month={February},}
Copier
TY - JOUR
TI - Design and Development of a Card Game for Learning on the Structure of Arithmetic Story by Concatenated Sentence Integration
T2 - IEICE TRANSACTIONS on Information
SP - 131
EP - 136
AU - Kohei YAMAGUCHI
AU - Yusuke HAYASHI
AU - Tsukasa HIRASHIMA
PY - 2023
DO - 10.1587/transinf.2022ETL0001
JO - IEICE TRANSACTIONS on Information
SN - 1745-1361
VL - E106-D
IS - 2
JA - IEICE TRANSACTIONS on Information
Y1 - February 2023
AB - This study focuses on creating arithmetical stories as a sub-task of problem posing and proposes a game named “Tri-prop scrabble” as a learning environment based on a fusion method of learning and game. The problem-posing ability has a positive relationship with mathematics achievement and understanding the mathematical structure of problems. In the proposed game, learners are expected to experience creating and concatenating various arithmetical stories by integrating simple sentences. The result of a preliminary feasibility study shows that the participants were able to pose and concatenate a variety of types of arithmetic stories and accept this game is helpful for learning arithmetic word problems.
ER -