The original paper is in English. Non-English content has been machine-translated and may contain typographical errors or mistranslations. ex. Some numerals are expressed as "XNUMX".
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The original paper is in English. Non-English content has been machine-translated and may contain typographical errors or mistranslations. Copyrights notice
Dans cet article, nous décrivons les PS3 schéma de répartition de la charge. Un service cible est un service de transaction composé de plusieurs processus qui communiquent entre eux. Un système cible est constitué de postes de travail connectés par un réseau local. PS3 détermine l'allocation des processus en estimant les temps de réponse et les débits. Il nous permet de définir une limite supérieure pour un temps de réponse et de définir des limites inférieure et supérieure pour le débit de chaque service. PS3 essaie de trouver une allocation de processus qui fournit le temps de réponse minimum dans des conditions définies à l'avance par l'utilisateur. Nous avons mesuré les temps de réponse et les débits et comparé les valeurs avec celles estimées. Les résultats montrent que PS3 fournit une allocation de processus appropriée et que les résultats calculés concordent bien avec ceux mesurés.
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Yoshinori AOKI, Sukanya SURANAUWARAT, Hideo TANIGUCHI, "A Load Distribution Scheme for a New Transaction Service Considering the Pre-Loaded Services" in IEICE TRANSACTIONS on Information,
vol. E82-D, no. 11, pp. 1447-1456, November 1999, doi: .
Abstract: In this paper, we describe the PS3 load distribution scheme. A target service is a transaction service consisting of multiple processes that communicate with each other. A target system consists of workstations connected by a LAN. PS3 determines the process allocation by estimating response times and throughputs. It allows us to set an upper limit of a response time, and to set lower and upper limits for the throughput of each service. PS3 tries to find a process allocation that provides the minimum response time under conditions set by the user in advance. We measured the response times and throughputs and compared the values with the estimated ones. The results show that PS3 provides an appropriate process allocation, and that calculated results agree well with the measured ones.
URL: https://global.ieice.org/en_transactions/information/10.1587/e82-d_11_1447/_p
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@ARTICLE{e82-d_11_1447,
author={Yoshinori AOKI, Sukanya SURANAUWARAT, Hideo TANIGUCHI, },
journal={IEICE TRANSACTIONS on Information},
title={A Load Distribution Scheme for a New Transaction Service Considering the Pre-Loaded Services},
year={1999},
volume={E82-D},
number={11},
pages={1447-1456},
abstract={In this paper, we describe the PS3 load distribution scheme. A target service is a transaction service consisting of multiple processes that communicate with each other. A target system consists of workstations connected by a LAN. PS3 determines the process allocation by estimating response times and throughputs. It allows us to set an upper limit of a response time, and to set lower and upper limits for the throughput of each service. PS3 tries to find a process allocation that provides the minimum response time under conditions set by the user in advance. We measured the response times and throughputs and compared the values with the estimated ones. The results show that PS3 provides an appropriate process allocation, and that calculated results agree well with the measured ones.},
keywords={},
doi={},
ISSN={},
month={November},}
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TY - JOUR
TI - A Load Distribution Scheme for a New Transaction Service Considering the Pre-Loaded Services
T2 - IEICE TRANSACTIONS on Information
SP - 1447
EP - 1456
AU - Yoshinori AOKI
AU - Sukanya SURANAUWARAT
AU - Hideo TANIGUCHI
PY - 1999
DO -
JO - IEICE TRANSACTIONS on Information
SN -
VL - E82-D
IS - 11
JA - IEICE TRANSACTIONS on Information
Y1 - November 1999
AB - In this paper, we describe the PS3 load distribution scheme. A target service is a transaction service consisting of multiple processes that communicate with each other. A target system consists of workstations connected by a LAN. PS3 determines the process allocation by estimating response times and throughputs. It allows us to set an upper limit of a response time, and to set lower and upper limits for the throughput of each service. PS3 tries to find a process allocation that provides the minimum response time under conditions set by the user in advance. We measured the response times and throughputs and compared the values with the estimated ones. The results show that PS3 provides an appropriate process allocation, and that calculated results agree well with the measured ones.
ER -